| C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct2D Namespace > EffectContext Class : IsBufferPrecisionSupported Method |
'Declaration Public Function IsBufferPrecisionSupported( _ ByVal bufferPrecision As BufferPrecision _ ) As System.Boolean
public System.bool IsBufferPrecisionSupported( BufferPrecision bufferPrecision )