C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > CommonShaderStageBase Class : GetSamplers(Int32,Int32) Method |
'Declaration Public Function GetSamplers( _ ByVal startSlot As System.Integer, _ ByVal count As System.Integer _ ) As SamplerState()
public SamplerState[] GetSamplers( System.int startSlot, System.int count )