C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class > SetUnorderedAccessView Method : SetUnorderedAccessView(Int32,UnorderedAccessView) Method |
'Declaration Public Overloads Sub SetUnorderedAccessView( _ ByVal startSlot As System.Integer, _ ByVal unorderedAccessView As UnorderedAccessView _ )
public void SetUnorderedAccessView( System.int startSlot, UnorderedAccessView unorderedAccessView )