C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class > SetUnorderedAccessView Method : SetUnorderedAccessView(Int32,UnorderedAccessView,Int32) Method |
'Declaration Public Overloads Sub SetUnorderedAccessView( _ ByVal startSlot As System.Integer, _ ByVal unorderedAccessView As UnorderedAccessView, _ ByVal uavInitialCount As System.Integer _ )
public void SetUnorderedAccessView( System.int startSlot, UnorderedAccessView unorderedAccessView, System.int uavInitialCount )