C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShader Class : Create Method |
'Declaration Public Shared Function Create( _ ByVal device As Device, _ ByVal shaderBytecode() As System.Byte, _ Optional ByVal linkage As ClassLinkage _ ) As ComputeShader
public static ComputeShader Create( Device device, System.byte[] shaderBytecode, ClassLinkage linkage )