C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace : DeviceContext Class |
For a list of all members of this type, see DeviceContext members.
Name | Description | |
---|---|---|
ComputeShader | Inner interface giving access to ComputeShaderStage methods. | |
DebugName | Gets or sets the debug-name for this object. (Inherited from C1.Util.DX.Direct3D11.DeviceChild) | |
Device | GetDevice (Inherited from C1.Util.DX.Direct3D11.DeviceChild) | |
DomainShader | Inner interface giving access to DomainShaderStage methods. | |
GeometryShader | Inner interface giving access to GeometryShaderStage methods. | |
HullShader | Inner interface giving access to HullShaderStage methods. | |
InputAssembler | Inner interface giving access to InputAssemblerStage methods. | |
IsDisposed | Gets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase) | |
NativePointer | Get a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject) | |
OutputMerger | Inner interface giving access to OutputMergerStage methods. | |
PixelShader | Inner interface giving access to PixelShaderStage methods. | |
Rasterizer | Inner interface giving access to RasterizerStage methods. | |
StreamOutput | Inner interface giving access to StreamOutputStage methods. | |
Tag | Gets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject) | |
VertexShader | Inner interface giving access to VertexShaderStage methods. |