C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > Device Class : CreateHullShader Method |
'Declaration Public Function CreateHullShader( _ ByVal shaderBytecodeRef As System.IntPtr, _ ByVal bytecodeLength As PointerSize, _ ByVal classLinkageRef As ClassLinkage _ ) As HullShader
public HullShader CreateHullShader( System.IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef )