C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > RasterizerStage Class : GetViewports Method |
Overload | Description |
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GetViewports() | Get the array of {{viewports}} bound to the {{rasterizer stage}} |
GetViewports(ViewportF[]) | Get the array of {{viewports}} bound to the {{rasterizer stage}} |
GetViewports(Int32,ViewportF[]) | void ID3D11DeviceContext::RSGetViewports([InOut] unsigned int* pNumViewports,[Out, Buffer, Optional] D3D11_VIEWPORT* pViewports) |