| C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > Buffer Class > Create Method : Create(Device,DataStream,Int32,ResourceUsage,BindFlags,CpuAccessFlags,ResourceMiscFlags,Int32) Method |
'Declaration Public Overloads Shared Function Create( _ ByVal device As Device, _ ByVal data As DataStream, _ ByVal sizeInBytes As System.Integer, _ ByVal usage As ResourceUsage, _ ByVal bindFlags As BindFlags, _ ByVal accessFlags As CpuAccessFlags, _ ByVal miscFlags As ResourceMiscFlags, _ ByVal structureByteStride As System.Integer _ ) As Buffer
public static Buffer Create( Device device, DataStream data, System.int sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceMiscFlags miscFlags, System.int structureByteStride )