| C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class > GetUnorderedAccessViews Method : GetUnorderedAccessViews(Int32,Int32) Method |
'Declaration Public Overloads Function GetUnorderedAccessViews( _ ByVal startSlot As System.Integer, _ ByVal count As System.Integer _ ) As UnorderedAccessView()
public UnorderedAccessView[] GetUnorderedAccessViews( System.int startSlot, System.int count )