| C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > DeviceContext Class > UpdateSubresourceSafe Method : UpdateSubresourceSafe(DataBox,Resource,Int32,Int32,Boolean) Method |
true the resource is a block/compressed resource
'Declaration Public Overloads Sub UpdateSubresourceSafe( _ ByVal source As DataBox, _ ByVal resource As Resource, _ ByVal srcBytesPerElement As System.Integer, _ Optional ByVal subresource As System.Integer, _ Optional ByVal isCompressedResource As System.Boolean _ )
public void UpdateSubresourceSafe( DataBox source, Resource resource, System.int srcBytesPerElement, System.int subresource, System.bool isCompressedResource )
true the resource is a block/compressed resource