| C1.WPF.DX.4 Assembly : C1.Util.DX.Direct3D11 Namespace |
| Class | Description | |
|---|---|---|
![]() | Asynchronous | ID3D11Asynchronous |
![]() | BlendState | ID3D11BlendState |
![]() | BlendState1 | ID3D11BlendState1 |
![]() | Blob | ID3D10Blob |
![]() | Buffer | ID3D11Buffer |
![]() | ClassInstance | ID3D11ClassInstance |
![]() | ClassLinkage | ID3D11ClassLinkage |
![]() | CommandList | ID3D11CommandList |
![]() | CommonGuid | D3D11 common guid constants. |
![]() | CommonShaderStage<T> | Common Shader class. Provides a common set of methods for a Shader Stage. TODO: check if usage of abstract is not introducing an unacceptable overhead... |
![]() | CommonShaderStageBase | Common Shader class. Provides a common set of methods for a Shader Stage. TODO: check if usage of abstract is not introducing an unacceptable overhead... D3D11 common shader constants. |
![]() | ComputeShader | ID3D11ComputeShader |
![]() | ComputeShaderStage | ID3D11DeviceContext |
![]() | Counter | ID3D11Counter |
![]() | CounterMetadata | Counter metadata that contains the type, name, units of measure, and a description of an existing counter. |
![]() | D3D11 | D3D11 functions. |
![]() | DepthStencilState | ID3D11DepthStencilState |
![]() | DepthStencilView | ID3D11DepthStencilView |
![]() | Device | ID3D11Device |
![]() | Device1 | ID3D11Device1 |
![]() | Device2 | ID3D11Device2 |
![]() | DeviceChild | ID3D11DeviceChild |
![]() | DeviceContext | ID3D11DeviceContext |
![]() | DeviceContext1 | ID3D11DeviceContext1 |
![]() | DeviceContext2 | ID3D11DeviceContext2 |
![]() | DeviceContextState | ID3DDeviceContextState |
![]() | DeviceMultithread | ID3D10Multithread |
![]() | DomainShader | ID3D11DomainShader |
![]() | DomainShaderStage | ID3D11DeviceContext |
![]() | GeometryShader | ID3D11GeometryShader |
![]() | GeometryShaderStage | ID3D11DeviceContext |
![]() | HullShader | ID3D11HullShader |
![]() | HullShaderStage | ID3D11DeviceContext |
![]() | InputAssemblerStage | ID3D11DeviceContext |
![]() | InputLayout | ID3D11InputLayout |
![]() | OutputMergerStage | ID3D11DeviceContext |
![]() | PixelShader | ID3D11PixelShader |
![]() | PixelShaderStage | ID3D11DeviceContext |
![]() | Predicate | ID3D11Predicate |
![]() | Query | ID3D11Query |
![]() | RasterizerStage | ID3D11DeviceContext |
![]() | RasterizerState | ID3D11RasterizerState |
![]() | RasterizerState1 | ID3D11RasterizerState1 |
![]() | RenderTargetView | ID3D11RenderTargetView |
![]() | Resource | ID3D11Resource |
![]() | ResourceView | ID3D11View |
![]() | ResultCode | D3D11 result codes. |
![]() | SamplerState | ID3D11SamplerState |
![]() | ShaderResourceView | ID3D11ShaderResourceView |
![]() | StreamOutputStage | ID3D11DeviceContext |
![]() | Texture1D | ID3D11Texture1D |
![]() | Texture2D | ID3D11Texture2D |
![]() | Texture3D | ID3D11Texture3D |
![]() | UnorderedAccessView | ID3D11UnorderedAccessView |
![]() | UserDefinedAnnotation | ID3DUserDefinedAnnotation |
![]() | VertexShader | ID3D11VertexShader |
![]() | VertexShaderStage | ID3D11DeviceContext |
| Enumeration | Description | |
|---|---|---|
![]() | AsynchronousFlags | D3D11_ASYNC_GETDATA_FLAG |
![]() | BindFlags | D3D11_BIND_FLAG |
![]() | BlendOperation | D3D11_BLEND_OP |
![]() | BlendOption | D3D11_BLEND |
![]() | CheckMultisampleQualityLevelsFlags | D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG |
![]() | ColorWriteMaskFlags | D3D11_COLOR_WRITE_ENABLE |
![]() | Comparison | D3D11_COMPARISON_FUNC |
![]() | ComputeShaderFormatSupport | D3D11_FORMAT_SUPPORT2 |
![]() | CopyFlags | D3D11_COPY_FLAGS |
![]() | CounterKind | D3D11_COUNTER |
![]() | CounterType | D3D11_COUNTER_TYPE |
![]() | CpuAccessFlags | D3D11_CPU_ACCESS_FLAG |
![]() | CreateDeviceContextStateFlags | D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG |
![]() | CullMode | D3D11_CULL_MODE |
![]() | DebugFeatureFlags | D3D11_DEBUG_FEATURE_FLAGS |
![]() | DepthStencilClearFlags | D3D11_CLEAR_FLAG |
![]() | DepthStencilViewDimension | D3D11_DSV_DIMENSION |
![]() | DepthStencilViewFlags | D3D11_DSV_FLAG |
![]() | DepthWriteMask | D3D11_DEPTH_WRITE_MASK |
![]() | DeviceContextType | D3D11_DEVICE_CONTEXT_TYPE |
![]() | DeviceCreationFlags | D3D11_CREATE_DEVICE_FLAG |
![]() | DriverType | D3D_DRIVER_TYPE |
![]() | Feature | D3D11_FEATURE |
![]() | FeatureLevel | D3D_FEATURE_LEVEL |
![]() | FillMode | D3D11_FILL_MODE |
![]() | Filter | D3D11_FILTER |
![]() | FilterReductionType | D3D11_FILTER_REDUCTION_TYPE |
![]() | FilterType | D3D11_FILTER_TYPE |
![]() | FormatSupport | D3D11_FORMAT_SUPPORT |
![]() | InputClassification | D3D11_INPUT_CLASSIFICATION |
![]() | LogicOperation | D3D11_LOGIC_OP |
![]() | MapFlags | D3D11_MAP_FLAG |
![]() | MapMode | D3D11_MAP |
![]() | MinimumPrecision | D3D_MIN_PRECISION |
![]() | PrimitiveTopology | D3D_PRIMITIVE_TOPOLOGY |
![]() | QueryFlags | D3D11_QUERY_MISC_FLAG |
![]() | QueryType | D3D11_QUERY |
![]() | RenderTargetViewDimension | D3D11_RTV_DIMENSION |
![]() | ResourceDimension | D3D11_RESOURCE_DIMENSION |
![]() | ResourceMiscFlags | D3D11_RESOURCE_MISC_FLAG |
![]() | ResourceUsage | D3D11_USAGE |
![]() | ShaderMinimumPrecisionSupport | D3D11_SHADER_MIN_PRECISION_SUPPORT |
![]() | ShaderResourceViewDimension | D3D_SRV_DIMENSION |
![]() | ShaderResourceViewExtendedBufferFlags | D3D11_BUFFEREX_SRV_FLAG |
![]() | StandardMultisampleQualityLevels | D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS |
![]() | StencilOperation | D3D11_STENCIL_OP |
![]() | TextureAddressMode | D3D11_TEXTURE_ADDRESS_MODE |
![]() | TextureCubeFace | D3D11_TEXTURECUBE_FACE |
![]() | TileCopyFlags | D3D11_TILE_COPY_FLAG |
![]() | TiledResourcesTier | D3D11_TILED_RESOURCES_TIER |
![]() | TileMappingFlags | D3D11_TILE_MAPPING_FLAG |
![]() | TileRangeFlags | D3D11_TILE_RANGE_FLAG |
![]() | UnorderedAccessViewBufferFlags | D3D11_BUFFER_UAV_FLAG |
![]() | UnorderedAccessViewDimension | D3D11_UAV_DIMENSION |