| C1.WPF.DX.4 Assembly > C1.Util.DX.Direct3D9 Namespace > Texture Class > Create Method : Create(Device,Int32,Int32,Int32,Usage,Format,Pool,IntPtr) Method |
'Declaration Public Overloads Shared Function Create( _ ByVal device As Device, _ ByVal width As System.Integer, _ ByVal height As System.Integer, _ ByVal levelCount As System.Integer, _ ByVal usage As Usage, _ ByVal format As Format, _ ByVal pool As Pool, _ ByRef sharedHandle As System.IntPtr _ ) As Texture