Gets the RenderInputButton object representing the accept button in the current document (the first RenderInputButton object with AcceptButton property set to true).

Namespace:  C1.C1Preview
Assembly:  C1.C1Report.2 (in C1.C1Report.2.dll)

Syntax

C#
[BrowsableAttribute(false)]
public RenderInputButton AcceptButton { get; }
Visual Basic
<BrowsableAttribute(False)> _
Public ReadOnly Property AcceptButton As RenderInputButton
	Get

Examples

The following example assigns the AcceptButton to the RenderInputButton object:

Copy CodeVisual Basic
Dim doc As C1.C1Preview.C1PrintDocument = New C1.C1Preview.C1PrintDocument 
Dim rit1 As C1.C1Preview.RenderInputText = New C1.C1Preview.RenderInputText("Test") 
doc.Body.Children.Add(rit1) 
Dim rib1 As C1.C1Preview.RenderInputButton = New C1.C1Preview.RenderInputButton("Go!") 
rib1.InputActions.Add(C1.C1Preview.UserActionEnum.Click, New C1.C1Preview.ActionHandlerReflow) 
rib1.AcceptButton = True 
doc.Body.Children.Add(rib1) 
C1PrintPreviewControl1.Document = doc
Copy CodeC#
C1.C1Preview.C1PrintDocument doc = new C1.C1Preview.C1PrintDocument();
C1.C1Preview.RenderInputText rit1 = new C1.C1Preview.RenderInputText("Test");
doc.Body.Children.Add(rit1);
C1.C1Preview.RenderInputButton rib1 = new C1.C1Preview.RenderInputButton("Go!");
rib1.InputActions.Add(C1.C1Preview.UserActionEnum.Click, new C1.C1Preview.ActionHandlerReflow());
rib1.AcceptButton = true;
doc.Body.Children.Add(rib1);
c1PrintPreviewControl1.Document = doc;

See Also