Provides data to bind to and use in a custom Flash movie edit dialog.
Namespace:
C1.Win.XmlEditor.UICustomizationAssembly: C1.Win.XmlEditor.2 (in C1.Win.XmlEditor.2.dll)
Syntax
| C# |
|---|
public class XHTMLFlashMovieItem : XHTMLItemBase |
| Visual Basic (Declaration) |
|---|
Public Class XHTMLFlashMovieItem _ Inherits XHTMLItemBase |
Remarks
Implementing a custom Flash movie dialog, you will receive an instance of the XHTMLFlashMovieItem class in the BindData(XHTMLFlashMovieItem) method. Use it to bind the data to the dialog's UI.
Examples
The code below binds data in the XHTMLFlashMovieItem item to GUI controls of a custom dialog form.
Copy CodeC#
void IFlashMovieItemDialog.BindData(XHTMLFlashMovieItem Item) { _cbxWidthType.SelectedIndex = (int)Item.WidthType; _cbxHeightType.SelectedIndex = (int)Item.HeightType; _nudWidthValue.DataBindings.Add("Value", Item, "WidthValue"); _nudHeightValue.DataBindings.Add("Value", Item, "HeightValue"); _tbData.DataBindings.Add("Text", Item, "Data"); _chbAutoplay.DataBindings.Add("Checked", Item, "Autoplay"); _chbLoop.DataBindings.Add("Checked", Item, "Loop"); _chkWidth.DataBindings.Add("Checked", Item, "UseWidth"); _chkHeight.DataBindings.Add("Checked", Item, "UseHeight"); _tbTitle.DataBindings.Add("Text", Item, "Title"); } |
Inheritance Hierarchy
System..::.Object
C1.Win.XmlEditor.UICustomization..::.XHTMLItemBase
C1.Win.XmlEditor.UICustomization..::.XHTMLFlashMovieItem
C1.Win.XmlEditor.UICustomization..::.XHTMLItemBase
C1.Win.XmlEditor.UICustomization..::.XHTMLFlashMovieItem