public class Utils
{
public static Geometry CreateBaloon()
{
PathGeometry pg = new PathGeometry();
pg.Transform = new TranslateTransform() { X = -10, Y = -24.14 };
PathFigure pf = new PathFigure() { StartPoint = new Point(10, 24.14), IsFilled = true, IsClosed = true };
pf.Segments.Add(new ArcSegment() { SweepDirection = SweepDirection.Counterclockwise, Point = new Point(5, 19.14), RotationAngle = 45, Size = new Size(10, 10) });
pf.Segments.Add(new ArcSegment() { SweepDirection = SweepDirection.Clockwise, Point = new Point(15, 19.14), RotationAngle = 270, Size = new Size(10, 10), IsLargeArc = true });
pf.Segments.Add(new ArcSegment() { SweepDirection = SweepDirection.Counterclockwise, Point = new Point(10, 24.14), RotationAngle = 45, Size = new Size(10, 10) });
pg.Figures.Add(pf);
return pg;
}
static Random rnd = new Random();
public static Color GetRandomColor(byte a)
{
return Color.FromArgb(a, (byte)rnd.Next(255), (byte)rnd.Next(255), (byte)rnd.Next(255));
}
public static Color GetRandomColor(byte min, byte a)
{
return Color.FromArgb(a, (byte)(min + rnd.Next(255 - min)),
(byte)(min + rnd.Next(255 - min)), (byte)(min + rnd.Next(255 - min)));
}
}
}
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