| C1.WPF.DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace : CommonShaderStageBase Class |
The following tables list the members exposed by CommonShaderStageBase.
| Name | Description | |
|---|---|---|
![]() | ConstantBufferApiSlotCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT |
![]() | ConstantBufferComponentBitCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT |
![]() | ConstantBufferComponents | D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS |
![]() | ConstantBufferHwSlotCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT |
![]() | ConstantBufferPartialUpdateExtentsByteAlignment | D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT |
![]() | ConstantBufferRegisterComponents | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS |
![]() | ConstantBufferRegisterCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT |
![]() | ConstantBufferRegisterReadPorts | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS |
![]() | ConstantBufferRegisterReadsPerInst | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST |
![]() | FlowcontrolNestingLimit | D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT |
![]() | ImmediateConstantBufferRegisterComponents | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS |
![]() | ImmediateConstantBufferRegisterCount | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT |
![]() | ImmediateConstantBufferRegisterReadPorts | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS |
![]() | ImmediateConstantBufferRegisterReadsPerInst | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST |
![]() | ImmediateValueComponentBitCount | D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT |
![]() | InputResourceRegisterComponents | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS |
![]() | InputResourceRegisterCount | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT |
![]() | InputResourceRegisterReadPorts | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS |
![]() | InputResourceRegisterReadsPerInst | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST |
![]() | InputResourceSlotCount | D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT |
![]() | SamplerRegisterComponents | D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS |
![]() | SamplerRegisterCount | D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT |
![]() | SamplerRegisterReadPorts | D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS |
![]() | SamplerRegisterReadsPerInst | D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST |
![]() | SamplerSlotCount | D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT |
![]() | SubRoutineNestingLimit | D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT |
![]() | TempRegisterComponentBitCount | D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT |
![]() | TempRegisterComponents | D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS |
![]() | TempRegisterCount | D3D11_COMMONSHADER_TEMP_REGISTER_COUNT |
![]() | TempRegisterReadPorts | D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS |
![]() | TempRegisterReadsPerInst | D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST |
![]() | TextureCoordRangeReductionMaximum | D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX |
![]() | TextureCoordRangeReductionMinimum | D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN |
![]() | TextureElOffsetMaximumNegative | D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE |
![]() | TextureElOffsetMaximumPositive | D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE |
| Name | Description | |
|---|---|---|
![]() | IsDisposed | Gets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | NativePointer | Get a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject) |
![]() | Tag | Gets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject) |
| Name | Description | |
|---|---|---|
![]() | Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from C1.Util.DX.DisposeBase) |
![]() | GetConstantBuffers | Gets the constant buffers used by the shader stage. |
![]() | GetSamplers | Gets the sampler states used by the shader stage. |
![]() | GetShaderResources | Gets the shader resources used by the shader stage. |
![]() | SetConstantBuffer | Sets a single constant buffer to be used by the shader stage. |
![]() | SetConstantBuffers | Overloaded. Sets an array of constant buffers to be used by the shader stage. |
![]() | SetSampler | Sets a single sampler to be used by the shader stage. |
![]() | SetSamplers | Overloaded. Sets an array of samplers to be used by the shader stage. |
![]() | SetShaderResource | Sets a single shader resource to be used by the shader stage. |
![]() | SetShaderResources | Overloaded. Bind an array of shader resources to the shader stage. |
| Name | Description | |
|---|---|---|
![]() | Disposed | Occurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | Disposing | Occurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase) |