| C1.WPF.DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class : GetUnorderedAccessViews Method |
| Overload | Description |
|---|---|
| GetUnorderedAccessViews(Int32,Int32) | Gets an array of views for an unordered resource. |
| GetUnorderedAccessViews(Int32,Int32,UnorderedAccessView[]) | void ID3D11DeviceContext::CSGetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews) |