| C1.WPF.DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class : SetShaderResources Method |
| Overload | Description |
|---|---|
| SetShaderResources(Int32,ShaderResourceView[]) | Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
| SetShaderResources(Int32,ComArray<ShaderResourceView>) | Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
| SetShaderResources(Int32,Int32,ShaderResourceView[]) | Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
| SetShaderResources(Int32,Int32,ComArray<ShaderResourceView>) | Bind an array of shader resources to the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |