| C1.WPF.DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > Texture3DDescription Structure : Texture3DDescription Constructor |
'Declaration Public Function New( _ ByVal format As Format, _ ByVal width As System.Integer, _ ByVal height As System.Integer, _ ByVal depth As System.Integer, _ Optional ByVal mipLevels As System.Integer, _ Optional ByVal bindFlags As BindFlags, _ Optional ByVal usage As ResourceUsage, _ Optional ByVal cpuAccessFlags As CpuAccessFlags, _ Optional ByVal miscFlags As ResourceMiscFlags _ )
public Texture3DDescription( Format format, System.int width, System.int height, System.int depth, System.int mipLevels, BindFlags bindFlags, ResourceUsage usage, CpuAccessFlags cpuAccessFlags, ResourceMiscFlags miscFlags )