| C1.WPF.DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace : VertexShaderStage Class |
The following tables list the members exposed by VertexShaderStage.
| Name | Description | |
|---|---|---|
![]() | VertexShaderStage Constructor | Initializes a new instance of the VertexShaderStage class. |
| Name | Description | |
|---|---|---|
![]() | IsDisposed | Gets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | NativePointer | Get a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject) |
![]() | Tag | Gets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject) |
| Name | Description | |
|---|---|---|
![]() | Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from C1.Util.DX.DisposeBase) |
![]() | Get | Overloaded. Gets the shader currently assigned to the device. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<VertexShader>) |
![]() | GetConstantBuffers(Int32,Int32) | Gets the constant buffers used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | GetSamplers(Int32,Int32) | Gets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | GetShaderResources(Int32,Int32) | Gets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | Set | Overloaded. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<VertexShader>) |
![]() | SetConstantBuffer | Sets a single constant buffer to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetConstantBuffers | Overloaded. Overridden. Sets an array of constant buffers to be used by the shader stage. |
![]() | SetSampler | Sets a single sampler to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetSamplers | Overloaded. Overridden. Sets an array of samplers to be used by the shader stage. |
![]() | SetShaderResource | Sets a single shader resource to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetShaderResources | Overloaded. Overridden. Bind an array of shader resources to the shader stage. |
| Name | Description | |
|---|---|---|
![]() | Disposed | Occurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | Disposing | Occurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase) |
Explicit Type Conversion | Performs an explicit conversion from System.IntPtr to VertexShaderStage. |