The ResourceStorage is the storage for Resource objects.
It allows binding to the data source and mapping data source fields
to the resource properties.
Namespace:
C1.C1ScheduleAssembly: C1.Silverlight.Schedule (in C1.Silverlight.Schedule.dll)
Syntax
| C# |
|---|
public class ResourceStorage : BaseStorage<Resource, BaseObjectMappingCollection<Resource>> |
| Visual Basic |
|---|
Public Class ResourceStorage _ Inherits BaseStorage(Of Resource, BaseObjectMappingCollection(Of Resource)) |
Inheritance Hierarchy
System..::..Object
C1.C1Schedule..::..C1BindingSource
C1.C1Schedule..::..BaseStorage<(Of <(<'Resource, BaseObjectMappingCollection<(Of <(<'Resource>)>)>>)>)>
C1.C1Schedule..::..ResourceStorage
C1.C1Schedule..::..C1BindingSource
C1.C1Schedule..::..BaseStorage<(Of <(<'Resource, BaseObjectMappingCollection<(Of <(<'Resource>)>)>>)>)>
C1.C1Schedule..::..ResourceStorage