The following tables list the members exposed by ComputeShader.
Public Properties
Public Methods
| | Name | Description |
  | Create | Initializes a new instance of the ComputeShader class. |
 | Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from C1.Util.DX.DisposeBase) |
 | GetDevice | void ID3D11DeviceChild::GetDevice([Out] ID3D11Device** ppDevice) (Inherited from C1.Util.DX.Direct3D11.DeviceChild) |
 | GetPrivateData | HRESULT ID3D11DeviceChild::GetPrivateData([In] const GUID& guid,[InOut] unsigned int* pDataSize,[Out, Buffer, Optional] void* pData) (Inherited from C1.Util.DX.Direct3D11.DeviceChild) |
 | QueryInterface | Overloaded. Query this instance for a particular COM GUID/interface support. (Inherited from C1.Util.DX.ComObject) |
 | QueryInterfaceOrNull | Overloaded. Query instance for a particular COM GUID/interface support. (Inherited from C1.Util.DX.ComObject) |
 | SetPrivateData | HRESULT ID3D11DeviceChild::SetPrivateData([In] const GUID& guid,[In] unsigned int DataSize,[In, Buffer, Optional] const void* pData) (Inherited from C1.Util.DX.Direct3D11.DeviceChild) |
 | SetPrivateDataInterface | HRESULT ID3D11DeviceChild::SetPrivateDataInterface([In] const GUID& guid,[In, Optional] const IUnknown* pData) (Inherited from C1.Util.DX.Direct3D11.DeviceChild) |
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Public Events
See Also